Hello and welcome to another Side-Quest episode of Talk This! It’s Dangerous to Podcast Alone! This week, we’re talking about episodic game releases. Appointment viewing is over. Now we’re all about appointment playing.
As always, you can listen to our podcast basically anywhere you want. Check it out on Apple Podcasts, Google Podcasts, Spotify, and Pandora (or head over to our episodes page for even more options). Or just listen below!
What games have used the episodic release formula? What are some of the reasons why a game might be released episodically. Why has this trend tapered off, and is there any room for it in the future? How could this structure potentially be used in interesting ways?
The Actual Discussion
We talk about the benefits and drawbacks to releasing games episodically, and we look back at the fall of Telltale as a cautionary tale. Also, we discuss what makes a game episodic versus simply being a bunch of sequels. We touch on how live service games are a type of episodic content, and we also somehow find time to complain a bit about Animal Crossing.
Enjoy the episode! Tell us what you think in the comments or on social media. Make sure to check out last week’s episode and look forward to next week’s where we’re talking about The Simpsons: Hit & Run and New Pokemon Snap.