Side-Quest 138. Many Frames Per Second

Hello and welcome to another Side-Quest episode of Talk This! It’s Dangerous to Podcast Alone! This week, we’re talking about big technical terms in video games. What is a ray and why does it trace? Let’s find out!

As always, you can listen to our podcast basically anywhere you want. Check it out on Apple PodcastsGoogle PodcastsSpotify, and Pandora (or head over to our episodes page for even more options). Or just listen below!

The Topic

What do all these words mean? FPS? Resolution? Raytracing? Draw distance? Motion blur? Etc? Why and how do games use and/or improve these features. Why 60 FPS vs 30 FPS? For that matter, why not 40 FPS? Why are pixels square, and what problems does that cause? Are we smart and driven enough to truly grasp these things? No, that’ one’s probably a no.

The Actual Discussion

We don’t talk about this video specifically, but Emma does talk about low-poly birds, always featured in Boundary Break videos. In our episode, we go through all the “hip lingo” one at a time. Ultimately, we walk away with a greater understanding (mostly) but the same opinion on all the big graphical words thrown about in the video game space.

Enjoy the episode! Tell us what you think in the comments or on social media. Make sure to check out last week’s episode and look forward to next week’s where we’re talking about Batman: Arkham Asylum and 13 Sentinels: Aegis Rim.

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