Side-Quest 176. Try-Again-vania

Hello, and welcome to another episode of Talk This! It’s Dangerous to Podcast Alone. This week, we’re talking about the definition of a roguelike. It’s when you’re sort of like a rogue. Or something like that.

As always, you can listen to our podcast basically anywhere you want. Check it out on Apple PodcastsGoogle PodcastsSpotify, and Pandora (or head over to our episodes page for even more options). Or just listen below!

The Topic

Screenshot from Rogue

What is a roguelike? To start with, what even is Rogue? And what makes a game like it? How has the definition of the genre evolved over the years? What do different roguelikes have in common, and how do they differ from each other? Is the genre title even helpful?

The Actual Discussion

Screenshot from Hades

We discover that there’s been a lot more formal debate on the definition of a roguelike than you might expect. We also discover that the formal definition barely even applies to popular roguelikes anymore. Also, we go into what makes a roguelike appealing and why they’ve taken off several times in the past several years.

Enjoy the episode! Tell us what you think in the comments or on social media. Make sure to check out last week’s episode and look forward to next week’s where we’re talking about Baten Kaitos and Pizza Tower.

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