Side-Quest 167. Permanent Knee Damage

Hello, and welcome to another episode of Talk This! It’s Dangerous to Podcast Alone. This week, we’re talking about martial arts in video games. Can you do any of these moves. We can’t, but that doesn’t really mean anything.

As always, you can listen to our podcast basically anywhere you want. Check it out on Apple PodcastsGoogle PodcastsSpotify, and Pandora (or head over to our episodes page for even more options). Or just listen below!

The Topic

Fatality screen from an early Mortal Kombat

How do video games make use of real martial arts styles in their fights? Is it usually faithful to the style? How do video games change things to make them more exciting, even if it might be unrealistic? What goes into designing a fighting style of a character and what goes into animating those moves?

The Actual Discussion

Yagami from Judgment using a Drunken Fist move

We talk about Like A Dragon and Judgment and how someone break dancing is maybe not the best fighting style in the real world. We also talk about how video games use tricks, sound effects, and particles to sell hits better than they might otherwise. However, we also bemoan the lack of much developer commentary on designing fights, with most insight coming from outside fans.

Enjoy the episode! Tell us what you think in the comments or on social media. Make sure to check out last week’s episode and look forward to next week’s where we’re talking about Wild Arms and Fear and Hunger 2: Termina.

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