Side-Quest 240. Smile for the Camera

Hello, and welcome to another episode of Talk This! It’s Dangerous to Podcast Alone. This week, we’re talking about the camera in video games. The camera as a concept. Obviously, not many literal, physical cameras in video games

As always, you can listen to our podcast basically anywhere. Check it out on Apple PodcastsYouTubeSpotify, or Pandora (or head over to our episodes page for even more options). Or just listen below!

The Topic

Screenshot from the original Silent Hill 2 showing James looking at words on a wall. The camera is pulled back so you can see almost all of his body

What are some of the common camera perspectives used in video games? Why has the fixed camera become less popular in favor of first person or over-the-shoulder third person games? What are some of the cool things video game cameras can do? What are some of the glitchy things video game cameras can do?

The Actual Conversation

The same shot as above from the Silent Hill 2 remake. The camera is close behind James, so you can only see his torso and head.

We talk about how camera perspective can make a lot of games look same-y at first glance. We also talk about camera controls and the ways those have evolved over time. There are some comparisons between different versions of the same game, such as Silent Hill 2 above, and the way the camera has come much closer to the character over time. We also speculate about possible innovations in video game cameras.

Enjoy the episode! Tell us what you think in the comments or on social media. Make sure to check out last week’s episode and look forward to next week’s where we’re talking about Soulcalibur and Marathon

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