Side-Quest 243. Use That Potion Right Now

Hello, and welcome to another episode of Talk This! It’s Dangerous to Podcast Alone. This week, we’re talking about resource management in video games. You will literally use that elixir over my virtual dead body.

As always, you can listen to our podcast basically anywhere. Check it out on Apple Podcasts, YouTube, Spotify, or Pandora (or head over to our episodes page for even more options). Or just listen below!

The Topic

A close up on a strange calculator like device. Text says "that's a transmuter"

Where does resource management play into games, and how does it differ from game to game? How can you stop your players from hoarding their items forever? What are some of the difficulties surrounding designing items and inventory systems in general? How do you make these systems fun?

The Actual Conversation

Screenshot from Deltarune Chapter 3 showing three robots selling items in a shop menu

Wow, game design is complicated, huh? We talk about the necessary evil of items and the ways various genres of games have attempted to refine the system into something fun and effective. We also talk about why players hoard items, and whether you can really stop that psychological urge in a traditional inventory system.

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Enjoy the episode! Tell us what you think in the comments or on social media. Make sure to check out last week’s episode and look forward to next week’s where we’re talking about our first time at PAX West!

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