Hello and welcome to another Side-Quest episode of Talk This! It’s Dangerous to Podcast Alone! This week, we’re talking about worldbuilding in games! We’re not very good at defining “worldbuilding” without using “world” or “building” though. Deep respect to people who write the dictionary, you all are talented.
As always, you can listen to our podcast basically anywhere you want. Check it out on Apple Podcasts, Google Podcasts, Spotify, and Pandora (or head over to our episodes page for even more options). Or just listen below
What is worldbuilding? How do writers and designers worldbuild in video games, and how is that different from worldbuilding in books or TV shows? What sorts of things need to be fleshed out for a game world, and what sorts of things don’t? Where does the player factor in to world creation in games?
The Actual Discussion
We talk about common examples of worldbuilding in games and how they work or don’t work in different games. Honestly, those audio logs should really just be podcasts, that would make sense. We talk about ethical worldbuilding, and how writers should be careful about what the rules of their world imply. We discuss Cloud’s inconsistent jumping ability and how that relates to worldbuilding. It’s an important question!
Enjoy the episode! Tell us what you think in the comments or on social media. Make sure to check out last week’s episode and look forward to next week’s where we’re talking about Heavy Rain and Marvel’s Avengers.
Make an effort this week too, if you can.